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In the race of the new generation of consoles, Microsoft is still inferior to the Japanese company Sony. Nevertheless, the leadership of the American company is confident that the difference in the power of the two consoles can be compensated for by the fact that part of the calculations will be performed in the cloud. This technology was recently demonstrated to the public.
Microsoft representatives have repeatedly told reporters that their cloud service, numbering more than 300,000 powerful servers, will significantly improve the quality of video games in the future. Many game developers, at the mention of the "cloud improvement graphics" only wrinkled their noses, since cheating graphics remotely - that is also a little problem. As for the calculation of physics - this is much closer to reality, but until that moment there was not a single demonstration of this technology.
The demonstration was carried out on two computers of the same configuration. On one of them, the demo application was launched using its hardware, and on the second, all of the physics was computed by cloud servers, and then the computer rendered the image based on cloud computing. The demonstration itself was an image of a certain building that could be blown up by launching several charges in a row. The building began to crumble, and each piece was calculated according to all the laws of physics in real time. At peak times, the physics of more than 35,000 debris and debris were counted at the same time.
Of course, as it was intended by the organizers, the frame rate in the version of the application, calculated by the personal computer, dropped to 2 frames per second. In the cloud version, no frame rate drawdown was observed, and a stable 32 frames per second were displayed on the screen. The question remains open: what happens if the internet connection breaks down? Will the frame rate be up to 2 per second? This is still a mystery for everyone.
"We really believe that the power of cloud computing will allow people to experience new experiences that were simply not feasible before," said Microsoft spokesman John Shevchuk, who said he would see the future.
You can see the demonstration with your own eyes in the video below. By the way, what do you think about the similar future of video games? Do I need to transfer the calculations of complex physics from your computer or gaming console to remote servers?

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